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//Notice: This page is still being incubated. // ====== Computer Graphics ====== ===== Ray Tracing ===== [[http://www.devmaster.net/articles/raytracing_series/part1.php|Ray Tracing Tutorial]] ===== Real Time Ray Tracing ===== [[http://www.graphics.cornell.edu/research/interactive/rendercache/|Render Cache]] is a Java(!) example of interactive ray tracing. It renders only a subset of all pixels and uses an intelligent caching mechanism to predict the rest. [[http://graphics.cs.uni-sb.de/Publications/2001/star.pdf|"State-of-the-Art in Interactive Raytracing", Wald & Slusallek, pdf]] [[http://www.virtualray.ru/eng/download.html|VirtualRay]] Engine with a shareware game available. [[http://www.openrt.de/|OpenRT]]. Attempt to build a OpenGL like real time toolkit. Commercial, but with noncommercial tryouts (at the time only for linux). Impossible to find a working demo build with OpenRT. [[http://homepages.paradise.net.nz/nickamy/raytracer/raytracer.htm|Ono-Sendei RT raytracer]] Actually working raytracer with source. Very Nice. ===== Ray Tracing Software ===== [[http://www.povray.org/|PovRay]] is a script based renderer. It was very neat. [[http://www.blender.com/index.aspx|Blender]] is a full GUI based renderer. It is seems complex, but I dont find it's UI very intuitive.